So Gamemaker does not work at all and or the Russians deleted the application off of our computers. So now we will use Unity to create 2D games.Im overall impressed with the system because I actually know games that were made using Unity and have seen it's potential. My biggest problem will be C Sharp because I can't code and will mess up a lot and not realize that I typed something wrong.I think the easiest thing for me to do is know what I want to d but getting upset because I don't know how to do it. I looking forward to next year when we use Unity 3D because I will already know how to use it.
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Thank you to Adobe Photoshop and Illustrator because knowing how to use these are great for making advertisements for games. I can also plan out games that I want to create. They come real handy when you need to create an Ad for a game. It's can create the rules to a game and many other essentials that you need in a game.
After weeks of 3D modeling and animation along with stressful deadlines I am happy to say that I got good grades on all of the animations. You can see them in my portfolio. However I have decided that rigger is a pain in the butt. And i am more of a producer than a rigger. 3Ds max has some technical difficulties sometimes when using the editors and animations.Those are really frustrating.But now I can move on to making 2D games.
Mass Debator. Or Debate Master as been fully produced. Looking back on it now I wish that we had more time to print all of our cards needed for the game. I also wish that I had better knowledge of how the 3D printer worked. So my stands would have been actual stands not just solid blocks. But over all we had a fully operational game that would be very competitive in the markets
The tool or element that has been most important to me as a game designer would be the game design document. This allows the creator to know exactly what they are doing, and what they need to put in the game. By doing one of these it makes the process of making a game run smoother. It has made me more organized. A change that you should make to the curriculum is make us not work with 2-D and just go into 3-D design because 2-D games are becoming out dated. Only the people in my class would play a 2-D game instead of a 3-D game. The gaming trend shows that more games are becoming 3-D, if you don't think so just make a 2-D version of the prison model and see what the company says to you. If I give you $52,000 I don't want a 2-D game.
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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