Over the last week I have explored game's users interface. The user interface makes it easier for a player to understand what is going on in the game. For example the HUD or Heads Up Display in first person shooters shows you your health, and ammo and other essentials you may need to access quickly in gameplay. It can not be overly big to where it gets in the way of the player i.e. the map can not take up half of the screen. It has to be proportional to the screen. The user interface also controls how the controls input buttons are. This includes your basic actions on the controller or keyboard one uses to operate the game.
UI layouts designs are
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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