So the object of my game that I will be creating is a Search and Rescue military game. The player will pilot a helicopter and will fly around the map to pick up soldiers. The player Camera will be a 3rd person flyer. I'm thinking about putting a challenge mode where the player has to get all of the soldiers in a specific amount of time. I will be using the terrain I create from the tutorials as the environment for my game.
https://www.youtube.com/watch?v=ozXYKpUugd8&feature=youtu.be
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So now that I have finished the Space Shooter I've started a new tutorial that is a first personal shooter type game. Using Unity 3D I am following the tutorials. What I have noticed is that #1 the tutorials are longer. #2 Is that as compared to the Space shooter where I did not have to worry about all three dimensions for this game I have to. The game takes place in a bedroom. I am still in the first stages of getting into the tutorial. So right now I am just setting up the scene. Below is an image of my progress.
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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