Video game designers use many simulations to make the game see more realistic. For example they use daylight, cloth and particle systems. The Daylight system sets up what the name implies. Designers use this to set up how the lighting of a model is, this can be helpful for when modeling a house because you can control the angle at which the sun hits to create shadows on the house making it look more realistic. The Cloth system is used to make fabric and cloth look more realistic on models.Game designers use the cloth modifier and garment maker to create clothes for characters they model. Then there is the Forces Systems this controls Earth's most important law Gravity. This is essential in most games because what goes up must come down, otherwise the player may jump and never come back down to the ground. Another force is the wind. this makes a simulation more realistic for example a waving flag. Another way the wind force is used is in the environment and background, if the player is in the . Kinematic forces are forces that you apply to objects that makes them subjected to gravity and physics. These can also be animated using a rigidbody. Static Forces are like kinematic but can't be animated so they usually get placed onto buildings and other objects that do not move.
“Rigid Body Overview.” Autodesk Support & Learning, knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-E8ED96F1-1F64-4EE3-944C-586B70CE0C54-htm.html
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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