For this blog post I was asked to read an article about designing a character. The first page talked about using other art work as templates this can be helpful because if you're like me and can't draw you may need a template. It also talked about if your in a group to meet daily to share ideas because this way you can make sure everyone is on task. On the second page it tells how to brainstorm for a project or an idea. You run down a check list of emotion, color, shape, texture, line, speed and shape. This will help you down on figuring out what you actually want to make and what you need to make it. in the third page it talks about once you have designed your character address it appropriately or make if the setting is in the middle of the desert don't give the character a business suit. This will make the game more realistic if you give the character a robe. No one will want to play a game that is completely not realistic. Even Mario Cart is realistic(racing).
Finally on the last page it talked about using basic shapes that resemble your character. So if your making a human its probably a good idea to use ovals for the quick sketch. One small oval for the head, long and skinny for the body and then one medium sized one for the legs. Then draw a silhouette of you character on a separate sheet of paper then put the quick sketch on top of the other sheet. Then grab another sheet of paper and put it over top of the others and trace it. Then voilà you have your character now just add color and do this for every character. This will be beneficial to me because I now know how to make a quick and easy character!
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Ok so I had to make different styles f posters for GTAV in Photoshop this assignment was very easy and probably the easiest I've done this year. I learned that the arrangement of items can have a extreme effect on how something looks.
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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