So I was having problems because I was using an older version of Unity. However I decided to switch from using MonoDevelop to VisualStudios. This will be very beneficial to me because it basically has spellcheck for coding which is useful for me because I always forget the small little details. This system if I start a bracket it automatically closes it and adds semi-colons. I feel like using this to code will not stress me out as much and give my teacher a break because I won't have to call him over as much as I had to in the past. So below is what Visual-Studios looks like.
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I hate unity it is probably the crappiest system when trying to write code. It tells me a code can't run because unity there is something that got imported I did not import anything I don't even know how to import anything. All unity gives me are half-assed errors of things that don't even exist.
https://unity3d.com/learn/tutorials/s/roll-ball-tutorial
I am 3 years into experience with 3Ds Max and now I'm going to do a review of it. It is a great software to do modeling from. I have done great things with modeling but you should stick to modeling only because if you try to animate using 3Ds Max it freezes and crashes.(see below for a screenshot of it freezing). Other than that it is a good software for modeling structures and objects.
Over the last week We have revisited 3D modeling. However we have learned new techniques so instead of using the bone tool we are using a Bi-ped rig. This allows us to save time. I've forgotten how to do a lot of the 3d modeling aspect of it. However I'm relearning it quickly. Now that I made the character with Adobe Fuse I exported it into 3DS Max to rig it. Once this is done I will be able to animate my model. Below is the model that I've made. (Yes it's the same picture from the other but its because I'm using the same model.)
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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