Battlefield V is a good game the graphics are amazing. But to critique it I will be focusing on the campaign. They really seemed to make the story about minorities fighting not that that's a bad thing but at the same time it should be more action than a history lesson. I liked how it tied in the historical facts to the missions you did. That's the other thing I did not like the campaign was too short. All of world war two yet they couldn't add more missions. I mean they didn't have to really think of a "mission" just use battles from history such as storming the beach on D-Day or fighting Iwo Jima. They only focused on war in Europe and North Africa not the Pacific theater. So overall I was displeased with the campaign.
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So over the last week I took the robot that I was making in 3ds max and unwrapped it and UVW mapped it to get a better paint scheme that was more customized. When you do this you open the UV editor and go and save all of the selected objects to a 2d jpeg. You then go and open it up in Photoshop and paint them objects the way you would like to. Then you add a material to it in 3ds max and selected the changes.
So along with my neighborhood our incompetent I.T department deleted my robot walker. Now this doesn't take a lot of time to make about to 1 hour an 30 minutes but when you start it and come back and its gone it gets frustrating. I put different shaders on the robot such as Blinn and metal. see the picture below.
So over the last few weeks I have been applying materials to a train station. The purpose of this is to make the materials look more realistic by giving the model its real world properties. For example the train has a glossy metallic look to it because I applied a aluminum material to it. I put plastic textures on the gates and on the chairs.See below pictures. i added more metal modifiers to the ticket dispensers and put a concrete modifier on the building itself.
So I finally finished my one project that was supposed to be done about a month ago, but thanks to the I.T department they thought to fix a problem it would mean erasing everyone's saved data. We got notice of this at the last minute and I was away on a college tour the day we got told to back up everything. So when I got back everything was gone. And the best part doing that didn't fix the problem. But anyways here is a picture of the finished neighborhood.
So I have finished the flags waving and now have time to reflect on why the forces make everything seem more realistic. My flags are waving in the wind. This then makes the environment way more realistic. So without further please see the image below.
This tool has been so helpful in attaching items to other items. The picture below is the dice I made I used the Boolean tool to put the numbers on them. I can use the Boolean tool to make two items one and get rid of the overlap. Right now I am using the tool to put house numbers on a model neighborhood that I am making. Needless to say this tool is one of the main tools any modeler will use when using 3ds max.
So I learned how to use a new modifier as the title implies it was the lathe tool. This tool is pretty neat because i can draw a 2d shape and attach the lathe modifier to it and it spins the shape around an axis. This is helpful for creating table legs, chair legs, and turns out it makes good chess pieces. I am glad that i have gotten this tool under my belt because i have a feeling it will help me in the future with modeling interior design of rooms or the suspension for bridges.
Another handy Compound Object tool in the loft tool.The Loft tool lets you create a 3D shape on a line. You draw the 2D shape and then you draw a line. You Select the line and click loft then get shape and click on the shape. You can set a percentage for example if you selected 50 only half of that line will be affected. This is really good for making tools such as screwdrivers and hammers because you can control each segment of the line. So i can get the texture of a screwdriver and have it get thinner and thinner. Or for a hammer where you need different sized circles for the handle and the hammer part.I believe that the Loft tool is a tool I will end up using more frequently.Below is a hammer I modeled with the Loft technique.
So over the last month I have been working in 3Ds Max using splines and compound objects to create 3D objects. One of the tools that I found the most useful was the scatter function. This function allows you to select an object for example a plane then lets you click on an object and it randomly duplicates the object all over the object that you selected prior.This is helpful because it can let you randomly place rocks or trees in a scene. I had to use scatter to make a cactus. I used the Scatter on the needles and the rocks.See below for the Cactus I modeled.
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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