So over the last week I took the robot that I was making in 3ds max and unwrapped it and UVW mapped it to get a better paint scheme that was more customized. When you do this you open the UV editor and go and save all of the selected objects to a 2d jpeg. You then go and open it up in Photoshop and paint them objects the way you would like to. Then you add a material to it in 3ds max and selected the changes.
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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