Starting last week I started using the lighting features in 3ds Max.Lighting can be used for many things it can make the scene look more realistic. It also can be used to draw attention to a subject in a scene for example showcasing a new modeled car for a company. Another thing that makes lighting so help is that they are really easy to use you selected the type of light you want and drag it to where you want it to be placed. We can use different lights for different things. For example an Omni light makes light go everywhere in a certain radius. This can be used for objects like lamps. You can use the skylight to provide a light to the whole scene. Using directional light simulates the sunlight. The Sun Positioner makes it where you can have the sun set to a certain date and time to create more realistic shadow.The Free and Target spotlights are useful when you are showing light on an object. Free spotlights put the light on the whole scene or stage, while a target spotlight puts the light on one specific object or person in a scene or stage.
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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