So over the year we have used many techniques.I have found that I like all of the forces and material editors the best because they take a unrealistic flag and bring it to life by simulating the wind. These may seem like small things but it is these tiny effects that make or break the scene. For instance texturing a house so it is not just a plain animated color an you make it look like a brick mansion, making the roof look like shingles.It is the Instead of me putting a neighborhood on a one color plane I select certain polygons and paint the roads and sidewalks. I also attached numbers to the houses and put odd numbers and even numbers on different sides to resemble how they would look on a actual street. The material editor is lovely because I can put textures on things such as the American Flag, I take a 3D plane and put on a cloth modifier which makes it act like cloth and then I open up the material editor and but the bitmap of the American flag on it. A bitmap is just a 2D image that you can place on a 3D object.So to recap the smaller effects and systems such as forces just really make the model look way more realistic.
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AuthorI am a 12th grader at DSA in a game design class. I will be making games and learning new techniques. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
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